There is even a heat haze effect in most of the stages. You can climb to the highest point in a stage, zoom the camera out, and see everything in the stage moving with no slowdown. Apparently, all of that work from Wave Race paid off. Puddles of water create a reflection, water creates ripples, and the water doesn’t look repetitive, finally. The graphics for Super Mario Sunshine aimed for water and distance over detail. Of course, the better answer to those situations is to rotate the camera into a better position. This makes the “Silhouette Mario” idea an incomplete answer, as it forces blind leaps. Unfortunately, nothing else gets a similar treatment. When an object is in front of Mario and blocking the camera, Mario turns into a silhouette and appears where he should appear. Luckily there are very few tight spots in the game, so this occurrence is very rare. It fails in enclosed spaces, where it is difficult to get the right angle for the situation. There is even a first-person free look mode to check on any missed details. Platform jumping is not difficult because the camera can be moved to get the user’s best possible view. Few other console games actually give this much control. The camera generally works by itself, but the C-stick can be used to manually rotate and zoom the camera. The camera manages to do what few other cameras have done: prevent confusion. And speaking of fan service, where’s Luigi? His juice can destroy barriers that water cannot, which turns Yoshi into a dinosaur shaped key you can ride. Simply put, FLUDD strikes a perfect balance: it’s used enough to change the gameplay from Super Mario 64, but it is not just a cheap gimmick like Yoshi, who is simply there for fan service. Furthermore, FLUDD can also switch to a rocket nozzle which shoots Mario high up into the air - even though it’s a bit difficult to see where he’s landing - and the turbo nozzle that gives Mario a giant speed boost and lets him skate on or under water. As well, Mario can reach far-away platforms by using FLUDD to hover in midair. It has a squirt gun that can be used to spray away gunk, stun back guys, and reveal hidden areas. The game adds new elements when Mario wears a water pack named FLUDD on his back. These techniques are almost necessary for getting through the game’s tougher platforming sequences. Most of Super Mario 64’s moves have been retained, except for the sorely missed long jump. Mario has a lot of extra moves and gadgets to help him. At least there’s a remix of the classic Mario beat to drive you along. In the end, it’s your call to decide whether it is too hard or if it’s the exact difficulty boost games need these days. These stages are difficult, perhaps too much so. Super Mario 64 experts need apply, as this mode the player must fall back to 3D and 2D old school platforming skills to survive. The secret areas, however, are much more difficult. The final boss fight is the easiest of them all, unfortunately. In general, the boss fights are fun, but they are pretty easy to beat. Eventually, there’s a hundred little manta rays, zipping and zooming everywhere. But as it is hit with more and more water, it divides into smaller but faster shadows. The boss fights are very entertaining, as well. The chases are entertaining: a watery doppelganger of Mario runs around the stage, performing stunts and feats that the player can theoretically perform. The red coin hunts are pretty straightforward and force you to pay attention to your surroundings. Reaching the goal rewards the player with a shine sprite, analogous to the stars in Super Mario 64. Each episode’s goal varies, but most fall into one of four categories: red coin hunt, boss fight, secret areas, or chase. The overall objectives are almost identical to those of Super Mario 64. If you liked Super Mario 64 and still thirst for more, this game will leave you bloated and vulnerable to a ground pound. Indeed, this is an evolution of a still fantastic game. It improves every single aspect of Super Mario 64, and it has added enough extras to make it a new experience. This is where Super Mario Sunshine comes in. When Super Mario 64 was released in 1996, it set the standard for all 3D platform games and left a lot of people anticipating the next incarnation. GAME REVIEW Super Mario Sunshine: Gaming Get! Latest Mario Offering FLUDDed with Excitement
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